Steps causing the bug to occur:
ShaderToy has changed their syntax, so the
Make Image with Shadertoy node needs to be updated (as noted on is there a way to realize a GreenScreen / Chroma Keying and ShaderToy GLSL node re-purpose).
Have you found a workaround?:
- Change the
void mainImage( out vec4 fragColor, in vec2 fragCoord )function to
void main()(no text in function brackets) some people do:
void main(void)but it works in Vuo without.