Don't really know how these should be implemented ?

As options on some 3D cameras Objects ?
How GPU heavy would this be for non-offline (real-time) compositions ?

OpenGL DOF Google Search



Notes from Team Vuo

Vuo Pro: 

Yes — requires a Vuo Pro license


●●○○ — A few weeks of work


●○○ — Appeals to current community


@alexmitchellmus, we're

jstrecker's picture
Submitted by

alexmitchellmus, we're considering various ways of implementing depth of field.

(a) Node that inputs the Depth Image output from Render Scene to Image. As you said, this has the advantage of being modular. A possible disadvantage is that you couldn't use it with Render Scene to Window; you'd have to refactor your composition to use Render Scene to Image.

(b) Setting on camera nodes, with the option to disable it.

(c) Node that, like the camera and lighting nodes, you connect to Render Scene to Image/Window to enable depth of field.

Feature status

  • Submitted to
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for.

If anyone would like to help this happen sooner, we're also accepting commissioned work.

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67 votes so far!

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Bodysoulspirit's picture