A Node that would export a mesh created in Vuo.
.obj .dae etc...
A Node that would export a mesh created in Vuo.
.obj .dae etc...
When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for.
If anyone would like to help this happen sooner, we're also accepting commissioned work.
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Comments
This is a great FR!
This is a great FR!
However I can't see Vuo getting 3D modelling features soon, and I don't know if that is on the radar. Considering that tools such as blender- Etc are so detailed at mesh generation and sculpting.
Maybe there needs to be a FR for more procedural mesh tools- for example a Nurbs style tool that shrinks or grows a 3D mesh dependent on where it is positioned in 3D space?
Looking to export a mesh that
Looking to export a mesh that has been created in Vuo for use in other 3d packages.
Opened for voting as a Pro
Opened for voting as a Pro feature request. Thanks for suggesting, Azy.
Being able to export a mesh could be useful with Vuo's parametric point + line mesh generation and 3D object filters.
I think this feature would be
I think this feature would be particularly cool, I often deform models I've found online to create interesting landscapes using the explode, noise, displace nodes. It would be great to export these as objs, not only would I be able to reimport it and reprocess it but I was wondering if I could take some of these into unreal engine.

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appscreen003.jpg
i want gltf output node:)
i want gltf output node:) https://github.com/KhronosGroup/glTF/issues/867
Moderator note:
wow I disappeared down that
wow I disappeared down that rabbit hole for 30 minutes VJ SATOSHI!
Moderator note:
+1! Adding to this the
+1! Adding to this the ability to export an FBX for import into eg. Unity
GLTF support would be a great
GLTF support would be a great feature. Satoshi way ahead here.