A node that combines multiple Shaders. Would have multiple transfer modes to achieve different looks.

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo CE and Vuo Pro

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

Comments

Opened for voting.

jstrecker's picture
Submitted by
Feature status:
Waiting for review by Team Vuo
»
Open for community voting

Opened for voting.

Until this feature is implemented, you could achieve the effect of applying multiple shaders to a 3D object by rendering multiple copies of the object, each with a different shader. You'd need to offset each copy a slightly different amount away from the camera to avoid artifacts from inexact floating-point calculations ("z-fighting"). You could use the Change 3D Object Blending node to change how the shaders are composited.

This feature would conveniently wrap the functionality into a single node.

Feature status

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released

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Votes

23 votes so far!

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