A node that combines multiple Shaders. Would have multiple transfer modes to achieve different looks.
Feature status
- Submitted to vuo.org
- Reviewed by Team Vuo
- Open for community voting
- Chosen to be implemented
- Released
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Votes
23 votes so far!
Comments
Opened for voting.
Opened for voting.
Until this feature is implemented, you could achieve the effect of applying multiple shaders to a 3D object by rendering multiple copies of the object, each with a different shader. You'd need to offset each copy a slightly different amount away from the camera to avoid artifacts from inexact floating-point calculations ("z-fighting"). You could use the
Change 3D Object Blending
node to change how the shaders are composited.This feature would conveniently wrap the functionality into a single node.