A node that combines multiple Shaders. Would have multiple transfer modes to achieve different looks.


Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo CE and Vuo Pro


●○○○ — Up to a few days of work


●○○ — Appeals to current community


Opened for voting.

jstrecker's picture
Submitted by
Feature status:
Waiting for review by Team Vuo
Open for community voting

Opened for voting.

Until this feature is implemented, you could achieve the effect of applying multiple shaders to a 3D object by rendering multiple copies of the object, each with a different shader. You'd need to offset each copy a slightly different amount away from the camera to avoid artifacts from inexact floating-point calculations ("z-fighting"). You could use the Change 3D Object Blending node to change how the shaders are composited.

This feature would conveniently wrap the functionality into a single node.

Feature status

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for.

If anyone would like to help this happen sooner, we're also accepting open source contributions and commissioned work.

Read more about how Vuo feature requests work.


23 votes so far!

Who voted?

mixfilet's picture
Scratchpole's picture
kokot's picture