Fixed in Vuo version:
- OS X 10.9
How severely does this bug affect you?:
Steps causing the bug to occur:
- run supplied compositions
- cube rendering runs at half the frame rate as does sphere (sphere runs at 60, cube 30)
Have you found a workaround?:
make cube, and use a Cube 3D model.
GPU tested: NVIDIA GeForce GTX 670 2048 MB
This causes a huge issue when scaling the object number up. I can't really get past 100 iterations. But sphere or 3D objects go up to crazy huge numbers (2000+)
Maybe this is due to the fact that
vuo.scene.make.cube.1 is currently
vuo.scene.make.cube with the same texture fed into each face? If so a possible solution would be to use a standalone cube generator?