What is a good strategy for making splines? Has anyone made an add on spline node?

### Cool, I'll take that in.

Cool, I'll take that in. I appreciate it!

I'm interested in figuring out how to render set A of points, set B of points, and then have splines go from one set to the other. Maybe a custom node will be needed for doing larger amounts.

Coincidentally, Team Vuo had been playing around with some spline code, so we plan to clean that up and include it in Vuo 1.2.5. It uses the Tension/Continuity/Bias parameterization developed by Doris H. U. Kochanek and Richard H. Bartels in their 1984 SIGGRAPH paper.

### That's really cool.

That's really cool.

I have been in a habit of using fragment shaders to do most of the work in rendering objects and scenes, but the using built in VUO nodes has a real advantage for data visualization in particular.

Splines, points, etc., isn't exactly a raymarching/raytracing type of thing (though it can be done)!

### Are we talking about splines

Are we talking about splines as smooothing functions of the kind Numbers.app would convert your straight line graph from a jaggy cornered line from series data to a smooth curve?

https://en.wikipedia.org/wiki/Spline_(mathematics)

I'm wanting to make something that can run through data and animate a curve. Imagine morphing through this set of energy demand data curves from one coloured line to the next over time. Smoothing the data series points using linear interpolation and then having a Spline function smooth out the curve itself would be a cool node for me to use and have an excuse to learn Vuo!

I probably could do this faster in After Effect once off but I want something more generalised and procedural that I can throw all kinds of data at and switch settings and layers on the fly.

### having a Spline function

having a Spline function smooth out the curve itself

Yep, the spline node could do that. You would input the data series points as control points, and the spline node would output a larger list of points that you could feed into `Make Line Strip Mesh` to draw a pretty curve.

Smoothing the data series points using linear interpolation

Actually that would be the hard part, because Vuo doesn't yet have a node to smooth/interpolate from one data series to another. (Feature request: Smooth List Values.) I guess you could work out a solution using `Build List` or `Process List` — see Magneson's PetriDish composition.

### Maybe I could make this node

If I learnt Vuo node authoring then maybe I could make this node myself based on the Javascript Smooth patch for QC that was a workaround for when you couldn't put a Smooth patch inside an Iterator macro (or it was too slow when you could). Good holiday project. I'm endeavouring to use the Kineme Spline patch to make this in QC ATM as it's an environment I know and i can render to Quartz Crystal for a nice rendering. But a Vuo app would be nice.

### In Vuo 1.2.5 we added a Make

In Vuo 1.2.5 we added a `Make Points along Spline` node and example composition "Draw Points along Spline".