Are there any techniques to save me from processing nodes that are not resultant in the output, like a pull render system? Imagine I have a generator like a noise image being driven by current frame, that then goes into some image filters individually like mirror, color effects etc. and I want to switch between each, ie just noise, noise with mirror, noise with color, with a "get items from list" . If I do this, all of the nodes will be processing even though theyre not selected and their output is going nowhere. Do I really need to have separate generators for each option, to pretty much just bypass some effects? Still getting used to optimising push systems and would appreciate any tips or examples. Thanks.