I am using Kinect V1 with Nimate 2.14 and I see that z's are not in -1>+1 range although x's and y's seem to be so. It's been really confusing me with camera placement. I am wondering if changing the coordinates and origin within Nimate is a good method or it's better scalling all of the outputs with the method above?
Originally posted as a comment. Moved to its own question to make it easier for people to find the answer.