Scratchpole's picture

I am using Kinect V1 with Nimate 2.14 and I see that z's are not in -1>+1 range although x's and y's seem to be so. It's been really confusing me with camera placement. I am wondering if changing the coordinates and origin within Nimate is a good method or it's better scalling all of the outputs with the method above?

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Originally posted as a comment. Moved to its own question to make it easier for people to find the answer.

1 Answer

jstrecker's picture

The Filter Skeleton node passes through the values received from NI mate, except that it negates the X and Z coordinates so the directions will match up between NI mate and Vuo. It doesn't scale the values to a -1 to 1 range or anything like that.