Hey all, I've got another question for the community, let see if anyone can help me solve this one!
I've created a comp which arranges squashed tubes (circles) into a grid and rotates them individually to create these lovely patterns.
So this works and renders great. I've attached SpinningCircles01.vuo if people want to have a play. It's is based on another comp I found online, I forget who made it but I think their comp was called 'disco objects' so big up! :)
I've tweaked it a little and it now looks like this,
NOW HERE'S MY QUESTION, How do I add 1 of 6 random images onto each circle and still keep these lovely patterns?
Here's where I'm at, I've also attached this vuo comp SpinningCircles04.vuo
My thinking was, build each tube with texture, hold it, and rotate it in the grid with the offset. What I've noticed is the the build list keeps firing (I guess thats because of the rotations), and in turn the random image keeps firing and my circles are constantly flickering between images. If I stop the events after the build list then I don't get any of the rotations any more, catch 22. Images or patterns.
If anyone has any ideas, new thoughts on how to build this I'd love to know. Thanks guys, M