Is there a way to get the inverse result of a "make transform list" list of transformation? In other words: how can i calculate the coordinates of a the original point, knowing the coordinates it has after the transformations applied though a "make transform list" node? regards michele


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Vuo Pro: 

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Not that I know of. It could

jstrecker's picture
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Not that I know of. It could be done if there were an Invert Transform node (matrix inverse) and a Transform Point node (applies a transform to a point, and outputs the transformed point). Converted your question to a feature request, opened for voting.

Hint to anyone who might want to implement these nodes yourself: There are already functions to invert a matrix and transform a point in type/VuoTransform.h.

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