When rendering images/textures at small sizes, a well-known problem in computer graphics is that they may not look right. While our eyes and brain perceive colors blending together as objects get farther away, an image run through a typical scaling algorithm can end up looking grainy.

There are various techniques (including mipmapping) to address this problem, with various tradeoffs in CPU, GPU, and memory usage. For this feature request, we would select a technique whose tradeoffs work well with Vuo's realtime image processing.


Notes from Team Vuo

Vuo Pro: 

Yes — requires a Vuo Pro license


●○○○ — Up to a few days of work


●○○ — Appeals to current community

Implemented in Vuo version: 


Feature status

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)

  • Submitted to vuo.org
  • Reviewed by Team Vuo
  • Community voted
  • Scheduled for implementation
  • Released in Vuo 2.0.0-beta1