Wondering if there is any method I could use to lower framerate (let’s say to 24 fps) and enhance performance, for ex., with a
Fire Periodically node, with the desired result to create some “headroom” for adding more stuff to a comp. Let’s say I have a comp processing video clips, and I want multiple/duplicate streams, i.e., chains of nodes. I wonder about something like setting up a
Fire Periodically to fire at 24 fps, then delaying the event fired down a second chain. If I am willing to give up fps, is there anything I could set up to eek out more performance?
Another question is, does a
Fire Periodically node in an Image Generator protocol (say, used in VDMX) cause trouble? Can I create an independent timebase using Vuo within VDMX?