Scratchpole's picture
Shared by on 2019.06.05 10:33

Happy to share this finally, it took quite a lot of time to get it all 'correct'. Uses Parabox mesh nodes and stv.generate circle.

Fiddly process connecting the multiple parabox nodes as they slow down the editor very ungracefully on my machine.

I have not yet found a way to create Normals other than using the Facetize node, I'd be very happy if someone can show me a method for that.

Leap Motion Cylinder Quaternions UV Faceted

Instructions

Relies on Parabox mesh nodes which have not been updated to work in 2.0.

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Tested with

Vuo version:
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Comments

Just tested this on a 2015

Scratchpole's picture
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Just tested this on a 2015 MBP with the Intel Iris Pro, 1536 MB GPU, running MacOS 10.14.5, it seems like that GPU has the same issues as the Intel HD 4000 with (Divide, Facet, Quantize, Trim). This composition crashed a few times at first and then showed no output, I removed facetize and it worked as expected.

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