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Has the behaviour of the 3d nodes changed in vuo2? For example 'Spike 3d object' in vuo1 reads the texture correctly and when the effect is applied it spikes the object with the texture applied. But in vuo2 the same composition doesn't 'recognize' the texture the same way and even with the value 0 in 'Spike effect' it doesnt load it. When I take the effect out, it's fine. Is this the way it's meant to work? Or has something been changed? First 2 photos are from vuo1 composition and second 2 from the same composition but ran in vuo2.