Is there anyway to turn off clipping for an object in a scene? Quartz Composer seemed to be able to do this, wondering if I missed something?

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Check the node documentation

jmcc's picture
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Check the node documentation for the Vuo camera nodes. "Distance Min, Distance Max — The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0." The defaults are .1 and 10.

Thanks Jean Marie

keithlang's picture
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Thanks Jean Marie To clarify, I was thinking per-object. Ie, how to turn off clipping(collisions?) for all shapes. So if a shape interacted in the same physical space, then it wouldn't clip. My workaround is to make multiple scenes and then composite the resulting bitmaps together, but was trying to save some cycles.