kdm's picture

Hi

Have been playing around with Azy's Connected Shapes Set (https://vuo.org/node/2245), swapping in Bodysoulspirit's Get Object Vertices node (https://vuo.org/node/2679) for the Parabox Get Mesh Values node which I understand doesn't work in Vuo V2.x.x (thanks to all for sharing their work here).

All this is working fine in the Vuo editor, but when I go to export the comp as an FFGL I'm getting an error message saying that the BSS node isn't installed.

Am I missing something here?

As a (slow!) learning exercise I've tried compiling the .c module into a .vuonode one, and rebuilding the comp from scratch, but that didn't make any difference.

Any tips would be appreciated!

Comments

kdm,

jmcc's picture
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kdm,

We are aware of this problem and we are working on a fix for this. It's related to the accepted bug report "export app" clash.

For the workaround until we fix this, you're on the right track. You need to create an x86_64+arm64 .vuonode file. To do so, you'll need the newest 2.3.0 Vuo SDK version from https://vuo.org/releases.

Once you've installed the SDK, use the example code at /Library/Developer/Vuo/example/node/stateless as a starting point.

  • Copy the stateless folder to your Desktop (or elsewhere if you'd like).
  • In that folder, replace example.stateless.vuoize.c with bss.scene.getvertices.c.
  • In CMakeLists.txt, replace the reference to example.stateless.vuoize.c with bss.scene.getvertices.c.
  • In Terminal:

     cd ~/Desktop/stateless
     mkdir build
     cd build
     cmake ..
     make