Download app
Attachment | Size |
---|---|
![]() | 2.87 MB |
Download composition
Attachment | Size |
---|---|
![]() | 7.92 KB |
License
Tested with
Comments
Steve, could you show me how
Steve, could you show me how to put a feedback effect on the output of this? I would kind of like to see how that happens after the kaleidoscope multiples, but also an example of before, to better understand how the engine works. I was trying to do it both ways … the difference in the type of window objects between compositions, and the way the copies output works is tripping me up some.
…or rather, this is the
…or rather, this is the modified file I'm working from, adding an audio wave texture to the kaleidoscope.
I'd like to understand how to make a feedback +/- scale, so it can go in or out, and also, how could I do a color shift with the feedback loop, so that it creates a color gradient? Do I have to add a custom hue shift image filter in the loop or can color be shifted like one would do on a Billboard color port in QC (e.g., with a render in image feedback loop that goes to a billboard inside the render in image).
Attachment | Size |
---|---|
![]() | 9.85 KB |
Also, I have a bug where that
Also, I have a bug where that default Vuo texture flashes for a second on startup. Is there something I can hook up that would get rid of that? Thanks! I apologize for the rapid fire questions here today, but this is all pretty darn cool!
This is really cool, I was not aware of the Copy 3D Object node until now. It would be very cool if there was eventually a way to change color, and even better - color and texture - per instance.