I was looking at the "AddNoiseToClay" example, and was wondering how one would rotate the grid.
I tried adding a "Make 3D Transform" to each "Make 3D Object", and then realized that since it goes to noise, and then the grid is made, it wouldn't even spin the 3D objects themselves, let alone the entire grid.
Is there a way to apply matrix transform to objects one they are whatever type "arrange 3D objects in grid" creates?
Is the output of "Make 3D Object", "Add Noise to 3D Object", and "Arrange 3D Objects In Grid" all the same type? What type of processing can be done to that type once it is constructed?