What is the default Vuo lighting model? It looks like a Cook-Torrance/Schlick base model, is that the case? Log in or register to post comments Comments @GeorgeToledo, Vuo's built-in Submitted by Steve (@smokris) on 2014.09.23 15:55 and last edited 2014.09.23 16:00 GeorgeToledo, Vuo's built-in lighting implements the Phong reflection model. The per-pixel, per-light lighting calculation is essentially: diffuse += dot(normal, incidentLightDirection); // Lambert specular += pow(dot(reflection, cameraDirection), specularPower); // Phong …with some additional ambient, light-color, surface-color, and attenuation factors. Log in or register to post comments
@GeorgeToledo, Vuo's built-in Submitted by Steve (@smokris) on 2014.09.23 15:55 and last edited 2014.09.23 16:00 GeorgeToledo, Vuo's built-in lighting implements the Phong reflection model. The per-pixel, per-light lighting calculation is essentially: diffuse += dot(normal, incidentLightDirection); // Lambert specular += pow(dot(reflection, cameraDirection), specularPower); // Phong …with some additional ambient, light-color, surface-color, and attenuation factors. Log in or register to post comments
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@GeorgeToledo, Vuo's built-in
GeorgeToledo, Vuo's built-in lighting implements the Phong reflection model. The per-pixel, per-light lighting calculation is essentially:
…with some additional ambient, light-color, surface-color, and attenuation factors.