I have been using the Image Filter example project some, and am wondering how to create a similar project, where I can also manipulate a vertex shader, and the amount of vertices the grid has. Perhaps, even change the geometry altogether to some other Vuo object, like a sphere. Basically, if I could see how a height field works, it would be great… I enjoy making that kind of thing, and once I see how that goes down, I could add noise/waves, etc., and make some art in a manner I'm accustomed to.
I'd probably rather handle the geometry via Vuo meshes, if it makes sense to do it that way.
That said, I wouldn't mind seeing some kind of example that draws some OpenGL geometry, and textures it with a shader….perhaps something like a "ribbon drawing" example.