Fixed in Vuo version:
- Mac OS 10.10
Steps causing the bug to occur:
- Render scene to image
- Make image feedback loop
- Trigger "hold" node from fire periodically set to 1 sec.
How did the result differ from what you expected?:
Image update slows down, then stops, then after a while slowly resume, before stopping again.
Have you found a workaround?:
It kind of looks like the image update drifts out of sync/phase when triggering it in this matter, so that there is no new frame to update until the frames have completed a cycle to be within a frame where it can produce a result or something like that.