Add nodes that take a list of points as input, interpret them as triangles (either individual triangles, or a triangle strip), and output a VuoMesh.

Support the option to use either faceted normals or smoothed normals.

Support multiple methods for assigning texture coordinates: spherical, cylindrical, cubic.

QC equivalent: 

Kineme GL Triangle Structure


Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo CE and Vuo Pro


●○○○ — Up to a few days of work


●○○ — Appeals to current community


Just noting my request for

useful design's picture
Submitted by

Just noting my request for node fill colouring using per point colouring like the Kineme GL Triangle and GL Triangle Family patches. More details on this FR (Add nodes to create triangles and quads with per-vertex colors can the two be merged please, Jaymie? Then i can throw some votes at this FR.

If there is some different way to get the colours that better suits the existing Vuo code in that's ok by me.

Feature status

When we (Team Vuo) plan each release, we try to implement as many of the community's top-voted feature requests as we have time for. Vote your favorite features to the top! (How do Vuo feature requests work?)

  • Submitted to
  • Reviewed by Team Vuo
  • Open for community voting
  • Chosen to be implemented
  • Released


14 votes so far!

Who voted?

mixfilet's picture
r33v's picture
jersmi's picture