Hi, I have a camera which has some fisheye effect (not like GoPro) and I wanted to correct this. Do you have an idea how it can be done? For the time being, I had only one idea: to create (in Blender) a grid mesh (see attached picture) and shade it with unlit image from camera. But I think Vuo showed me a bug - when you shade a grid mesh with unlit image shader it produces this weird effect (see another attached image). I've corrected direction of normals of mesh, nothing changes.
When you try to shade with image a flat mesh with more than 4 vertices - it produces this dissortion. Should I create a bug report?