Fixed in Vuo version:
- Mac OS 10.10
Steps causing the bug to occur:
- Shade a 3d object with an Unlit Image (f.e. a sphere).
- Drag the camera to rotate the sphere.
How did the result differ from what you expected?:
Not sure this is a bug but but :
1 - With normal Unlit Images: When you rotate the sphere you'll spin until you'll see the closed space of the sphere is not really closed. There is a gap (see preview). I would have expected not to see the gap, but to have a closed sphere.
2 - When deforming objects with Unlit Images that gap becomes even more obvious. However I guess this here is no bug until I would use a tillable image (the left side of the image would not deform the same as the right side where the sphere merges). However, perhaps in the future there could be an option on the "deform object with image" to calculate a fake closure between the deformed sides where the sphere closes. I could make a feature request for that if that would be a possibility.
I did not list all the objects having this. I can remember the sphere and the cylinder I think.
But again, not sure this is a bug.
Have you found a workaround?:
|Unclosed 3D Objects.zip||131.17 KB|