We're working hard to provide good resources to help you learn Vuo. We'd like your feedback on which tutorials we should make next.

In the list below, select the top 5 tutorials you'd like to see. Or, suggest your own idea for a tutorial. (But please note that this poll is just about making tutorials for things Vuo can currently do — if you'd like to suggest ideas for extending what Vuo can do, please submit a feature request.)

Understanding how events flow through a composition
13% (1853 points)
Rendering 3D objects using vertices, shaders, and transforms
11% (1614 points)
Dynamically generating 3D meshes using math equations
7% (1057 points)
Adding interactive animation to your composition
7% (1036 points)
Making a desktop app
5% (786 points)
Drawing points and lines
4% (615 points)
Making new Vuo image filter nodes using GLSL
4% (597 points)
Projection mapping with Vuo and MadMapper (via Syphon)
4% (569 points)
Controlling Vuo compositions with an iPhone using TouchOSC
3% (511 points)
Using cameras to view 3D scenes in different ways
3% (489 points)
Controlling Vuo compositions using audio input
3% (416 points)
Making new Vuo nodes using openFrameworks
2% (403 points)
Making new Vuo nodes using the C programming language
2% (386 points)
Combining inputs to control the same composition in multiple ways
2% (369 points)
Animated noise and textures on 3D objects
2% (365 points)
Using Resolume to control visual effect parameters
2% (350 points)
Using image filters to post-process 3D scenes
2% (323 points)
Using the Layers nodes for 2D compositing
2% (316 points)
Combining 3D objects into transform groups
2% (296 points)
Controlling Vuo compositions using MIDI
1% (269 points)
Accessing images from network cameras
1% (231 points)
Controlling Vuo compositions using the mouse
1% (223 points)
Using 3D lights, Using GigE Vision cameras
1% (140 points)
How to debug compositions — tools and strategies
0% (120 points)
Total votes: 293


the difference between layers

useful design's picture
Submitted by

the difference between layers, 3D objects, scenes, images and how to get from one to the other and what the best workflows are for some typical situations. Magneson i think it was made a diagram of all the graphic data types in Vuo and the relationships between them and the nodes that process them some time i would be a good starting point, and just tht diagram could be in the tutorial section if it isn't already.