/** * @file * This composition does... * * @copyright Copyright © 2018 [jstrecker](https://vuo.org/user/22) * @see This is a Vuo Composition source code file. See http://vuo.org for further information. */ digraph G { FetchImage [type="vuo.image.fetch" version="2.0.0" label="Fetch Image|refresh\l|url\l|image\r" pos="30,330" fillcolor="violet" _url="\"15783472434_93b0deb37a_k.jpg\""]; FireOnStart [type="vuo.event.fireOnStart" version="1.0.0" label="Fire on Start|refresh\l|started\r" pos="-120,240" fillcolor="yellow" _started_eventThrottling="enqueue"]; MakeDraggableCamera [type="vuo.scene.make.camera.drag" version="1.0.1" label="Make Draggable Camera|refresh\l|name\l|modifierKey\l|window\l|fieldOfView\l|distanceMin\l|distanceMax\l|reset\l|updatedCamera\r" pos="480,465" fillcolor="green" _name="\"camera\"" _modifierKey="\"any\"" _fieldOfView="90.0" _distanceMin="0.1" _distanceMax="10.0" _updatedCamera_eventThrottling="drop"]; MakeList [type="vuo.list.make.2.VuoSceneObject" version="2.0.0" label="Make List|refresh\l|<1>1\l|<2>2\l|list\r" pos="724,326" fillcolor="green"]; MakeList4 [type="vuo.list.make.0.VuoWindowProperty" version="2.0.0" label="Make List|refresh\l|list\r" pos="754,371" fillcolor="green"]; MakeSphere2 [type="vuo.scene.make.sphere.VuoShader" version="1.0.1" label="Make Sphere|refresh\l|transform\l|material\l|rows\l|columns\l|object\r" pos="540,315" fillcolor="violet" _transform="{\"translation\":[0,0,0],\"eulerRotation\":[0,3.1415927410125732,0],\"scale\":[-2,2,2]}" _rows="64" _columns="64"]; RenderSceneToWindow [type="vuo.scene.render.window" version="2.3.0" label="Render Scene to Window|refresh\l|objects\l|cameraName\l|multisampling\l|setWindowProperties\l|showedWindow\r|requestedFrame\r" pos="795,315" fillcolor="green" _multisampling="\"4\"" _showedWindow_eventThrottling="enqueue" _requestedFrame_eventThrottling="drop"]; ShadeWithUnlitImage [type="vuo.shader.make.image.unlit" version="3.0.0" label="Shade with Unlit Image|refresh\l|image\l|opacity\l|shader\r" pos="195,330" fillcolor="violet" _opacity="1.0"]; FetchImage:image -> ShadeWithUnlitImage:image; FireOnStart:started -> FetchImage:refresh; FireOnStart:started -> MakeSphere2:refresh; MakeDraggableCamera:updatedCamera -> MakeList:2; MakeList4:list -> RenderSceneToWindow:setWindowProperties; MakeList:list -> RenderSceneToWindow:objects; MakeSphere2:object -> MakeList:1; RenderSceneToWindow:showedWindow -> MakeDraggableCamera:window; ShadeWithUnlitImage:shader -> MakeSphere2:material; }