Debris

Debris

Maps an image onto a grid, and then uses the Explode 3D Object node to separate the pieces of the grid. Uses the Curve node to move the camera and to warp time. Rendered with motion blur using Vuo 1.1's new offline renderer.

Audio: I held a microphone up next to an old Pentium 4 processor and recorded the electromagnetic interference it induced, then imported it into Renoise and ran it through a filter, gate, and reverb.

Composition and supporting files: 

Exported App: 

An interview with VJ Satoshi: rendering 50,000 particles with Vuo

tmoles's picture

Meet Satoshi. He's been VJing for 3 years, and one year ago he created the VJ group M.U.//Mikudarihan Uppercut. When performing live, Satoshi likes to begin with a minimal set of materials, then transform them over the course of the show in a way that tells a story. This style of performing has led Satoshi to seek out a creative platform that is, in his own words, "fast and light."

Torus and Sphere

The goal here was to make a scene that uses only built in Vuo objects.

It's basically the most simple representation of a scene from a very old music visualizer program, that I can't remember the name of, which involved a stingray swimming through a torus based tunnel.

There are several departures from that original inspiration.

Composition and supporting files: 

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