Depth of Field / Focal Blur / Bokeh

Don't really know how these should be implemented ?

As options on some 3D cameras Objects ?
How GPU heavy would this be for non-offline (real-time) compositions ?

OpenGL DOF Google Search

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Notes from Team Vuo

Vuo Pro: 

Yes — requires a Vuo Pro license

Complexity: 

●●○○ — A few weeks of work

Potential: 

●○○ — Appeals to current community
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