Depth of Field / Focal Blur / Bokeh Don't really know how these should be implemented ? As options on some 3D cameras Objects ? How GPU heavy would this be for non-offline (real-time) compositions ? OpenGL DOF Google SearchComponent: 3D GraphicsTags: DOF3dBlurBokehFocalDepth of FieldNotes from Team VuoVuo Pro: Yes — requires a Vuo Pro licenseComplexity: ●●○○ — A few weeks of workPotential: ●○○ — Appeals to current community Read more about Depth of Field / Focal Blur / Bokeh 4 comments Log in or register to post comments