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Alastair (@usefuldesign)


  • Vuo Founder


2 years ago
useful design's picture

Interested to hear the situations where it slows compositions down unnecessarily. Glad this FR is a step closer to being included in Vuo.

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Ok, got it, thanks, Jaymie.

before add the refresh wire, the Hold node does output a list. The list never changes if I hover on the output port or tear it off as a floating window (as you'd expect because there is no refresh). But if I move the mouse away and bring it back the output list has updated, and change the order. Weird, but academic I guess as it's not being used correctly.

This is an overly complicated construct to shuffle a list of values btw, I got it working eventually in another comp but it's so frustrating handling loops/iteration in Vuo I think it needs some deep thinking. I hope the FR to have all nodes handle lists natively will help, but there's the cases where you want to do something unique, it's never straight forward like it is in so many text programming languages, and even QC is easier to loop lists etc for that matter IMHO.

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I found that my use of the Measure Time node wasn't orthodox, I was pausing it once the timer went past the maximum value I was testing for and it had some strange side effects in terms of reseting and starting it. I removed the pause and it started working as desired.

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I'd like to be able to show/hide the console window so I can use it as a debugging window but also disable it at times (it slows comp down amongst other things, and yes I realise I could make a switch to disable the data flow to it to speed things up).

If putting an enable switch on the Console Window node is easier than dealing with full render windows, perhaps it could be first cab off the rank for a quick fix?