Thank you, Jaymie, this doesn't seem to work. In VDMX, my composition is scaled. You can compare two outputs here.
I also tried with a projector simulation patch - you can see how the upper and the lower parts of the movie are cut out in VDMX. In both cases, the settings in VDMX are 1280x720.
Thank you again :)
And yes, one very last question. I honestly can't find an answer in the documentation.
How to adjust the output ratio in VUO such that I will have a patch 1280x720 in VDMX? So far I managed to create a patch for VDMX using a protocol mode but my window size is 1024x768. I have tried a "Resize Image" node but once I connect to the Image Generator node I have 1024x768 window again.
Thank you for your quick reply, Bodysoulspirit. Yes, I was doing it with some of the patches.
However, there are many examples where the nodes of the Render Scene to Window node ( from the Requested Frame output or Showed Window) are plugged back into the composition (often into Curve, Math, or Mouse interaction). Examples from the VUO example set: Move Spinning Sphere, AddNoiseToClay patches and so on. I can just assume that some compositions cannot be simply adapted and must be totally restructured keeping in mind the requirements of the protocol mode.
I'm new to VUO and want to use it to make compositions that I could load into VDMX. However, in the tutorial on VUO + VDMX, nothing is mentioned about such cases when we want to use "Render Layers/Scene to Window" node. The same issue concerns Syphon too. I'm wondering if there is a special way to use this node when we want to generate a composition that would conform the Image Generator Protocol. Or this is simply a limitation of the protocol that could not be bypassed?
Thank you for your reply.