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Jean Marie (@jmcc)

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Chris,

Your "favourited data types" could build on top of this with a later separate feature request once this one is implemented.

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We've renamed this to clarify our planned implementation and opened it for voting.

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We've accepted a bug report, 4 second lag on video processing on M1 Macs. Thanks to keithlang for reporting it.

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We've investigated, and it seems the bottleneck is a Rosetta bug related to how Apple is processing the camera image OpenGL texture. We don't see a fix until we add native ARM support or switch to Metal. In the meantime, you can try changing the webcam to a lower resolution.

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Jean Marie commented on Paul's Discussion, “Make image with Shadertoy

Paul,

The shader is applied once to each pixel in the output image with no multisampling. Make Image with Shadertoy draws a pair of triangles that completely cover the image, with no visible triangle edges. OpenGL multisampling only makes a difference for edges of triangles. Since they aren't visible, OpenGL multisampling wouldn't have any effect for this node, so Vuo disables it to improve performance.

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