Scratchpole's picture
Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

For now instead of calculating Normals, I have found that feeding the object into Facet 3D Object is giving me a decent normals/lighting render.

Scratchpole's picture
Joe commented on Joe's Feature Request, “OpenCV create contours from image/colour

On a similar request potentially, there was also _1024 Image to structure plugin..... I used it for this:

Mr Blobby

Used the depth image with a mask from Kinect as image input, made a few layers of grid structures from varrying areas of the depth gradient.

Scratchpole's picture
Joe commented on Joe's Feature Request, “OpenCV create contours from image/colour

I'd use it for things like this:

Quartz Composer Kinect 3D Triangles Contours Particles

The white contour line was created with Benoit's qtz plugin, it's output was 2d points. I added random z coordinates to the structure to make the blue triangles. The line structure was also fed into _1024 Particle Warfare. The base image was the kinect with a b/w mask.

Scratchpole's picture
Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

Generative Cubic Snakes with UV's

Scratchpole's picture
Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

More progress - Rotating Rectangular Prism UVs

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