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Joe (@Scratchpole)


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    Does the Filter Skeleton node scale the NImate coordinates?

    I am using Kinect V1 with Nimate 2.14 and I see that z's are not in -1>+1 range although x's and y's seem to be so. It's been really confusing me with camera placement. I am wondering if changing the coordinates and origin within Nimate is a good method or it's better scalling all of the outputs with the method above?

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    Joe commented on VJ SATOSHI's Node Set, “Particle Emitter

    Hello all, First post as I finally catch up with Vuo :)

    Playing with these and they are great fun but I'm finding lighting of a particle generated mesh triangle object a bit funky.

    Seems that they have reversed faces or normals? If I use a point light and a lit colour shader I have to position the light in the -5 Z range to make the object visible, anything I am missing or other advice?

    Cheers all.