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Leap Motion Generative Cylinder Quaternion Rotations UV's

Leap Motion Cylinder Quaternions UV Faceted

Happy to share this finally, it took quite a lot of time to get it all 'correct'. Uses Parabox mesh nodes and stv.generate circle.

Fiddly process connecting the multiple parabox nodes as they slow down the editor very ungracefully on my machine.

I have not yet found a way to create Normals other than using the Facetize node, I'd be very happy if someone can show me a method for that.

Composition and supporting files: 

Scratchpole's picture

Hello all, Thanks for the replace text composition Bodysoulspirit

I'm playing with this Bokeh code: It works but only blurs/smears in one direction rather than creating the hexagonal bokeh (smearing in three directions I assume). Any ideas what's wrong with that?

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Joe commented on jersmi's Discussion, “Drawing Interesting Meshes with the Mouse

You may get something useful from this: Scroll down and have a look at: Triangle Snake Kinect.vuo It creates a triangular prism with quaternion rotations, works well with Kinect or Leap motion input but also set-up to run from Waves.

I have done more to this such as adding UV coordinates and more vertices so it creates cylinders. I got stuck trying to fathom how to create Normals so not yet shared.

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Joe commented on Joe's Feature Request, “OpenCV create contours from image/colour

Yup it's part of Structure Tools 1.2 :

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Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

For now instead of calculating Normals, I have found that feeding the object into Facet 3D Object is giving me a decent normals/lighting render.