I was very slowly working through the method I linked to yesterday, and was starting to get confused because it only describes working within one plane.
Will probably show you where I get to with it later today.
Yes, with the arrow composition I just hooked something up to the inputs quickly to see what came out.
Any resources you can point me at for normals, tangents, and bitangents?
I wish there were some examples to use the Parabox nodes which showed all of the potential they have.
I would like to be able to generate UV's from the vertex for my rotating arrow or for any other generated 3d object https://vuo.org/node/2348
Is there a good method that you know of?
I have been looking at this: generate UV's but not got there yet.
I've started with the basics so that I can work out where I'm heading, see attached: Quad with texture cooordinates.
Uses Parabox nodes.