Scratchpole's picture
Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

OK I'm making some decent progress. Still manually creating the coordinates though. I'd really like to find a way to programatically make them.

Scratchpole's picture
Joe commented on Joe's Discussion, “How to generate UV/Texture coordinates?

I was very slowly working through the method I linked to yesterday, and was starting to get confused because it only describes working within one plane. Will probably show you where I get to with it later today.

Yes, with the arrow composition I just hooked something up to the inputs quickly to see what came out. Any resources you can point me at for normals, tangents, and bitangents? I wish there were some examples to use the Parabox nodes which showed all of the potential they have.

Scratchpole's picture
Joe posted a new Discussion, “How to generate UV/Texture coordinates?

How to generate UV/Texture coordinates?

I would like to be able to generate UV's from the vertex for my rotating arrow or for any other generated 3d object https://vuo.org/node/2348 Is there a good method that you know of? I have been looking at this: generate UV's but not got there yet.

I've started with the basics so that I can work out where I'm heading, see attached: Quad with texture cooordinates. Uses Parabox nodes.

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