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    kingluma, just wondering why FxFactory wouldn't sell your work if an FxPlug unit was needed? I've just launched my own product through FxFactory and had discussions about future products using Vuo, and I wasn't told no?

    Here it is, if you're curious (not built with Vuo though): https://fxfactory.com/info/annotator/

    funwithstuff's picture
    funwithstuff commented on Jaymie's Discussion, “Plan for next releases

    As soon as I can use Vuo to create FxPlug4, I will shout about it as loud as possible. Right now I can’t release anything serious as there is no M1 support. But there certainly are plenty of possibilities.

    funwithstuff's picture
    funwithstuff commented on Jaymie's Discussion, “Plan for next releases

    Absolutely not trying to rush anyone, but just curious — how far away do you think FxPlug4 support is? It's currently scheduled for Vuo 2.4.0, and wondering if you have a rough idea of when that might land. Thanks in advance, and keep up the great work.

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    funwithstuff commented on Jaymie's Discussion, “Plan for cross-platform support

    Understood. My main thought here would really be for a viewer app, so that iOS devices could be used for deployment, such as in an art installation, but I’m not sure that Apple’s guidelines around “running code” could be adhered to. Agreed that distribution of apps is a pain.

    funwithstuff's picture
    funwithstuff commented on Jaymie's Discussion, “Plan for cross-platform support

    The big thing here that I think is missing is deployment to iOS. Creators could gain a massive new audience if we could deliver to iPhones and iPads, and that would enable all kinds of cool new touch, camera and sensor-based inputs too. iOS is a much closer cousin to macOS too. Ideally it'd be great to deploy as iOS apps, but even a simple full-screen viewer app on iOS would be excellent.

    Are there any major technical or policy issues stopping Vuo from running? I note this was originally requested way back in 2015. :)

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