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Joëlle (@Joëlle)

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Make Grid Line Object Lines Width is rendering slightly differently in VDMX

Status: 

Vuo version: 

OS version: 

  • macOS 10.13

How severely does this bug affect you?: 

●○○○ — Not much; I'm just letting you know about it.

Steps causing the bug to occur: 

  1. Add a Make Grid Lines Object node
  2. View composition in VDMX
  3. Notice the lines are not as visible as they are in Vuo

Have you found a workaround?: 

I can increase the width and opacity of the lines in Vuo in order for them to show up as expected in VDMX.

Other notes: 

The top image of the screenshot is VDMX and the bottom image is the attached Vuo comp, but exported as an app and loaded into VDMX as a Syphon source. This is my workaround for seeing Vuo comps with subcompositions in VDMX (see previous bug report where I think that subcomps are causing VDMX to crash). I thought exporting as an app could work for the moment and then noticed the grid lines are barely visible, you can just about see the lines over the "planet" within VDMX.

Screenshots: 

Compositions: 

AttachmentSize
Package icon SaturnStorm.zip13.02 KB
Joëlle's picture
Joëlle posted a new Bug Report, “Subcompositions cause instant VDMX crash

Subcompositions cause instant VDMX crash

Status: 

Vuo version: 

OS version: 

  • macOS 10.13

How severely does this bug affect you?: 

●●○○ — It's annoying but I can work around it.

Steps causing the bug to occur: 

  1. Create a composition and add a subcomposition
  2. Drag into VDMX
  3. VDMX Crashes

Have you found a workaround?: 

Export the Vuo composition as an app and load into VDMX as a Syphon source.

Other notes: 

I've attached a file containing Visiophone's Spherical Coordinates subcomp as this example, but have tested with a number of of my own subcomps too.

Compositions: 

AttachmentSize
Package icon Subcomposition.zip6.94 KB

Crash reports: 

AttachmentSize
File ConsoleLog.rtf114 KB
Joëlle's picture
Joëlle commented on Joëlle's Discussion, “Sacred Geometry

Bodysoulspirit Thanks for all of this and the sample files!

Today I went down the path of importing 3D objects into Vuo for the Platonic Solids, it works great. I got a bit stuck as for some of them I needed more than one Transform 3D Object node (attached) if I wanted to rotate the X AND the Y for example. Doing X + Y in the same node wasn't giving me the expected results and I thought there was something wrong with the model!

I agree that creating the shapes in Sketch and getting the points coordinates is a good shout, giving that a go tomorrow.

Thanks for the time spent to give this some thought!

Joëlle's picture
Joëlle posted a new Discussion, “Sacred Geometry

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