cwilms-loyalist's picture

Chris (@cwilmsloyalist)


  • Vuo Founder
cwilms-loyalist's picture

Jean Marie ok, sounds like the same feature request to me. I will cast my votes in that direction then. :)

cwilms-loyalist's picture

Jean Marie, I had forgotten about that previous feature request, I even commented on it. :)

It looks like that solution will allow a window to already be closed when a composition starts correct? If so I will lend some votes that way.

cwilms-loyalist's picture

Visible node intersection oddness for nodes with drawers


Vuo version: 

OS version: 

  • macOS 11

CPU architecture: 

Intel x86_64

Steps causing the bug to occur: 

  1. Place Are All True and Are All Hitnodes on top of each other in the canvas.
  2. Notice the Values connections on Are All Truenode are partially on top and partially under the Are All Hitnode.

Have you found a workaround?: 

Yes, don't put them on top of each other. You shouldn't layer nodes anyway, it's messy. :P

Other notes: 

Not as much a real issue as just an FYI.


cwilms-loyalist's picture

I'll have to try that keithlang thanks for the suggestion.

cwilms-loyalist's picture

Switch to open/close windows from Render Image/Layers/Scene to Window nodes

I would really like Window nodes to have a switch so they don’t necessarily automatically get created when your composition runs, even a window node with nothing connected to it generates a window as soon as the comp runs. Having the option to trigger when a window is made, for example when a button from the the UI node set is pressed opens up a lot of possibilities when creating a composition with the intent of exporting it as an app.