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Mechanica commented on Mechanica's Discussion, “Crashing Subcomposition

Oh right! I was a little confused by mic's comment I guess. OS X 10.4.6 was quite a while ago!

Okay, that makes sense. I just went ahead and upgraded to Pro and the beta, so hopefully I'll have better luck now. Thanks so much again for the help!

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Mechanica commented on Mechanica's Discussion, “Crashing Subcomposition

Thank you both for testing it!

Bodysoulspirit Hmm, okay. Modified version of the node works okay, although the default shader switches don't seem to work now. What did you change? Both the "draggable camera" node and the "render scene to window" nodes in your example composition didn't match up to the versions in my library, and Vuo registered them as missing. Different versions of Vuo perhaps?

Also worth noting, I'm on Mac for whatever difference that makes.

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Mechanica posted a new Discussion, “Crashing Subcomposition

Crashing Subcomposition

Hey all, I have a subcomposition I made that consistently crashes the Composition Loader. It's a pretty simple node that just generates a cube out of four separate planes, so I can manipulate their transforms individually. For some reason though, every time I try to run a composition containing it, the loader crashes. Would others mind trying it and seeing if it runs for them? Also, if anyone has any tips for debugging, that'd be great.

Thanks so much, -M.

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Mechanica commented on Mechanica's Discussion, “Vuo equivalent of "if undefined"

Thank you both for the responses. Michele, this looks like exactly what I needed. No reason to complicate things with extra nodes that have limited utility (such as a "Is Shader Populated"). Checking a node's summary seems like a useful technique to know in general, too.

Thanks! -M.

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Mechanica posted a new Discussion, “Vuo equivalent of "if undefined"

Vuo equivalent of "if undefined"

Hey all, I'm trying to figure out how to build a block structure in Vuo equivalent to an "if undefined" statement. Essentially, I have a subcomposition that may have incoming data, but otherwise should use defaults. I can see how one might do that with the "Select Input" and "Is ___ populated" nodes. Unfortunately though there's no "is shader populated" node, which I would need in this case. There's not some kind of generic "is undefined" node, is there? Or perhaps there's another way?

Thanks, -M.

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