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Paul (@owlbert)

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    Paul posted a new Bug Report, “problem with VUo shader in VDMX

    problem with VUo shader in VDMX

    Status: 

    Vuo version: 

    OS version: 

    • macOS 10.15

    How severely does this bug affect you?: 

    ●●●○ — It prevents me from completing a specific task with Vuo.

    Steps causing the bug to occur: 

    1. sorry if this is more of a VUo in VDMX question will ask vidvox as well..
    2. keep getting complete crashes in VDMX - have taken my free frame VUo Plugins out of the free frame folder but still getting this error message in crash reports..
    3. "vertex plane to world". keeps getting a mention..not sure if this is in my vuo comps running in vdmx. eg.
    Crashed Thread:        41  CVDisplayLink
     
    Exception Type:        EXC_BAD_INSTRUCTION (SIGILL)
    Exception Codes:       0x0000000000000001, 0x0000000000000000
    Exception Note:        EXC_CORPSE_NOTIFY
     
    Termination Signal:    Illegal instruction: 4
    Termination Reason:    Namespace SIGNAL, Code 0x4
    Terminating Process:   exc handler [75460]
     
    Application Specific Information:
    BUG IN CLIENT OF LIBDISPATCH: Queue type doesn't support dispatch_sync
    t= 20.2301s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [b663cd02] /Users/ed_mundio/Library/Application Support/Vuo/Modules/MM.Points_0.vuonode
    t= 20.2303s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [e557e542] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.generatorSetUp.vuo
    t= 20.2303s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [f0385869] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.randomNonRCustomExtendRange.vuo
    t= 20.2304s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [a99cbd33] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.randomNonRepeat2.vuo
    t= 20.2498s              VuoCompiler.cc:1634             compileModulesFromSourceCode()  Compiling owlbert.generatorSetUp
    t= 20.2499s              VuoCompiler.cc:1634             compileModulesFromSourceCode()  Compiling owlbert.randomNonRCustomExtendRange
    t= 20.2499s              VuoCompiler.cc:1634             compileModulesFromSourceCode()  Compiling owlbert.randomNonRepeat2
    t= 20.4379s              VuoCompiler.cc:3223                    loadModulesAndSources()  Removed from user environment: owlbert.generatorSetUp
    t= 20.4400s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [e557e542] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.generatorSetUp.vuo
    t= 20.4895s              VuoCompiler.cc:3223                    loadModulesAndSources()  Removed from user environment: owlbert.randomNonRepeat2
    t= 20.4928s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [a99cbd33] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.randomNonRepeat2.vuo
    t= 20.4953s              VuoCompiler.cc:3223                    loadModulesAndSources()  Removed from user environment: owlbert.randomNonRCustomExtendRange
    t= 20.4988s              VuoCompiler.cc:3312                    loadModulesAndSources()  Loaded into user environment:  [f0385869] /Users/ed_mundio/Library/Application Support/Vuo/Modules/owlbert.randomNonRCustomExtendRange.vuo
    t= 40.3680s                VuoGlPool.cc:1511                         VuoGlProgram_use()  Oval Shader (with halo): WARNING: Output of geometry shader 'vertexPlaneToWorld' not read by fragment shader
     
    t=496.1272s                VuoGlPool.cc:1511                         VuoGlProgram_use()  Image Shader (Lit): WARNING: Output of geometry shader 'vertexPlaneToWorld' not read by fragment shader
     
    t=554.9701s                VuoGlPool.cc:1511                         VuoGlProgram_use()  Shade Edges with Color: WARNING: Output of geometry shader 'vertexPlaneToWorld' not read by fragment shader
    WARNING: Output of geometry shader 'fragmentNormal' not read by fragment shader
     
    t=668.2783s       VuoCompositionState.c:100   vuoCopyCompositionStateFromThreadLocalSto  Warning: Couldn't find the composition state in thread-local state.
     
    Thread 0:: Dispatch queue: com.apple.main-thread

    Have you found a workaround?: 

    not yet- love creating vuo generators and might be doing something silly just not sure.. THANKS for any suggestions /leads cheers Paul

    Compositions: 

    AttachmentSize
    Binary Data TerrainParticles.vuo5.8 KB
    Binary Data SpookyDOtFrogSpawn.vuo10.48 KB

    Crash reports: 

    AttachmentSize
    File crashReportText.rtf186.71 KB

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