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Jaymie (@jstrecker)

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Oops, yeah, that documentation is wrong. Thanks for catching that, unicode.

Could you describe how you intend to use the U/V expressions? Like, what is the task you're trying to accomplish, and how would the ability to manipulate UV texture coordinates independently make it possible / easier than just using X/Y/Z expressions? I ask because a concrete example helps when thinking about possible improvements to nodes.

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After some investigation, I created a bug report for the Smooth with Duration you encountered: Composition freezes with certain structure of triggers + feedback loops. See the part about a workaround.

I don't have a very good answer for your question about timeframe for fixing the graphics-related crashes, sorry. For the past several months, we've been working on features/fixes that were originally planned for Vuo 1.3 and releasing the smaller or more self-contained ones in the 1.2.x versions. Since the graphics changes are complicated, they're still planned for Vuo 1.3. I expect that will be some months away.

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Ack. Thank you for reporting this bug, Philip, and sorry it's getting in your way. We'll get it fixed.

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Jaymie commented on Salvo's Discussion, “Track Skeleton with multiple users

Salvo, does the attached composition do any better? It has all the Filter Skeleton nodes sharing the same Receive OSC node instead of one for each.

I also removed two of the camera nodes, since you just need the one, though that wouldn't be causing the delay.

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