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Jaymie (@jstrecker)

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Jaymie commented on rudigiot's Discussion, “No suitable kits found

In Qt Creator 4.11, the row you need to select is now called "Kits" instead of "Build & Run".

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Jaymie commented on rudigiot's Discussion, “No suitable kits found

This might help (from the transcript of the Making nodes in C tutorial):

If you see a "No valid kits found" message, that means Qt Creator cannot find qmake. To remedy this, open the Preferences menu, select the "Build & Run" row, and select the "Qt Versions" tab. Hit "Add...", and locate the qmake executable. If you left the install location to the default when installing Qt, it will be in the /Users/vuodev/Qt/5.4/clang_64/bin folder. Now, select the "Kits" tab. Select "Manual / Desktop", and find the "Qt version" field. In the dropdown, select the latest Qt version, then hit "OK" in the bottom right.

(The tutorial is a few years old, so some of the details like Qt version will have changed, but hopefully you get the gist of it.)

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Jaymie commented on Paul's Bug Report, “vuo.image.equi.fisheye

But, ideally one would be able to choose the order, but I'm not sure how this might be implemented. This applies to the order of rotations of 3D vectors in other nodes as well.

Good idea. That's something we'd like to do eventually but is too much to fit into 2.0.0. Probably we'd add a new VuoRotation data type with an input editor where you could choose the order, then modify nodes that have rotation/transform input ports to use that type.

"Normally" one would want to tilt (latitude), then pan (longitude, about the poles) and then roll.

It would be an improvement over the current situation if we just reversed the order of the rotations on the vuo.image.equi.fisheye node to match what you stated above, right? We'll plan to do that for 2.0.0.

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