jstrecker's picture

Jaymie (@jstrecker)


  • Vuo Founder
  • Team Vuo
jstrecker's picture

Here's an example using Merge XY Lists together with Fetch Table and other CSV nodes.

jstrecker's picture

Maybe using Count to Range instead of Change Speed would do what you want — see attached.

jstrecker's picture
@jstrecker posted a new Answer, “Answer to List of XY from data

Is Merge XY Lists what you're looking for?

jstrecker's picture

Hey, @VT. I'm not quite sure what you're asking, but maybe the Limit to Range or Curve node would help. Or if not, could you give more explanation or a sketch of what you're trying to do?

jstrecker's picture

noticing that when I click the input port to edit shader text, that the tooltip also seems to get activated

Yeah, that does take up a lot of canvas space with redundant information. After discussing with the team, I think the fundamental issue is that the input port editor is more streamlined for shorter rather than longer data. Better support for long text is just one of several improvements that could be made in a UI adapted for GLSL, which is our aim for Ability to edit GLSL shader code in Vuo Editor (implementation in progress).

By the way, you can drag a popover to move it out of the way.

When I try to log in without that, it tells me that I need to try "logging in again in 4 seconds"

Are you a really fast clicker? See Log In Website time out thing.