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@Bodysoulspirit commented on @Kewl's Discussion, “Deprecation of OpenGL and OpenCL

Totally wanted to ask about this too !

Apple really is going down a strange route open-sourcing Swift for example, but not supporting cross-platform Vulkan !
Having to always hope for Apple to release powerful enough computers, with the latest CPU's or powerful enough GPU's (not even supporting Nvidia as an eGPU for example) really is starting to ***** me off.

I remember this topic : Apple Metal API in Vuo and Steve's answer but now that Apple has talked about depreciation ...

In some future, use the Kronos Mac Vulkan layer MoltenVK ?
Or use Metal ?

And please let me ask you guys a question totally from a non coder perspective (it just sounds good to me ;)), in Vulkan and metal, are there any equivalents to GPGPU ?
I guess somehow this feature request will be obsolete : OpenCL node ?
Also related : Ray Tracing Node Set

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@Bodysoulspirit commented on @zimocracy's Bug Report, “VDMX/VUO

Hi @zimocracy

From your screenshot I cannot see if you're in Protocol Mode ?
To embed in VDMX you composition has to be in protocol mode !

If not you can change it in the Vuo menu : Edit -> Protocols

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@Bodysoulspirit commented on @jersmi's Composition, “Draw in Space

Really cool @jersmi !!

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@jersmi actually the fill is behind in both combine 3D layers if I'm right, but it seems it's the ovals & lines that are stacked differently (even if for example the points are on top of the lines in both Combine 3D Objects" nodes).

If you want to get rid of the Z position for 3D objects, you can use Karl Henkel's Parabox Convert 3D Object to Layer nodes !

Magneson (@MartinusMagneson) yeah ! If you know how for example to use that node to create for example shapes like the audio graph, normal graph or circle audio graph like in Composition: Fill 2D Shapes From Points I would love to know about it too. I haven't been able to set the right normals etc for it to display correctly.

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In this comp I have the fill (reinterpreted) z translation set to be below the stroke, but Combine 3D Objects stacking order appears to override it? Any clarification?

For me in your composition the fill appears behind the strokes as it should !