MartinusMagneson's picture

Magneson (@MartinusMagneson)

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    MartinusMagneson's picture
    Magneson commented on Bodysoulspirit's Feature Request, “Fire / Time at chosen FPS

    would the timing of the task even need to be tied to the framerate...

    I guess not! It would just need to be the update frequency so that you could do the operations via nodes.

    MartinusMagneson's picture

    Ah! Maybe it just me zoning out a bit. I was trying to get the values from a X/Y position within a layer. Thought I had done it with that node before, but maybe I misremembered :)

    MartinusMagneson's picture
    Magneson posted a new Discussion, “How to quickly set a list in C?
    MartinusMagneson's picture

    Multiple OSC messages not received correctly by MA software

    Status: 

    Vuo version: 

    OS version: 

    • macOS 11

    CPU architecture: 

    Intel x86_64

    How severely does this bug affect you?: 

    ●●○○ — It's annoying but I can work around it.

    Steps causing the bug to occur: 

    When sending OSC string-messages to MA3 lighting consoles (www.malighting.com) over localhost at least, using more than one message input in the "Send OSC Messages" node leads to unexpected results at the receiving end. When using more than one input, it seems they are enclosed in parentheses () which are then not read as multiple addresses/values by the receiver. Further, the parenthesis are in some messages replaced with the number 4 for some reason.

    Have you been able to reproduce the problem?: 

    ●●● — Yes, the problem occurs consistently when I follow the steps above

    Have you found a workaround?: 

    Using one "Send OSC Messages" per message produces the intended result.

    Other notes: 

    I'm not sure if the problem is according to the MA implementation of OSC or if it is on Vuo's end. They are extremely rigid about implementations sticking to the spec, so if there are different conventions for implementing OSC, they might have gone for the strictest approach.

    I also can't discover MA as an OSC Device from Vuo.

    MartinusMagneson's picture

    Receive Mouse drags on Layer always starts drag on 0,0

    Status: 

    Vuo version: 

    OS version: 

    • macOS 11

    CPU architecture: 

    Intel x86_64

    How severely does this bug affect you?: 

    ●●●○ — It prevents me from completing a specific task with Vuo.

    Steps causing the bug to occur: 

    1. make a linear gradient layer
    2. add receive mouse drags on layer
    3. observe started drag port
    4. always reports 0,0

    Have you found a workaround?: 

    No

    Other notes: 

    Prevents me from creating a scaled control value based on the mouse drags

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