I didn't dive into the presentation part of it, so this was more how I'd animate the line morphing. The LERP function in the calculate node is probably the most important part of the whole comp. Looking at it, the graph is also wrong! I hadn't cut out the first row and column, so the graphs includes the month/year when calculating size. For presentation data (scales, info), I'd also opt for a build/process list angle as it keeps things clean and workable. If you have to use a bunch of 'share value' or 'select input (8)' nodes, chances are you're better off using the list nodes.
I have a crappy Intel Iris Pro (decent cooking apparatus), but I know there were some issues with the multisampling long time ago for this card, so maybe it is just ignored. The upsampling is the important bit anyway, as a blur radius of 4 is quite heavy at 1080p resolution - not so much with 4k. The bonkers quality settings otherwise is also mostly to demonstrate how a rather heavy load won't bog down the computer if the event flow is carefully constructed/limited. Then you can deal with a much heavier texture/calculation than you'd be able to if everything were triggered all the time.