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Azy (@krezrock)

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    krezrock's picture
    Azy commented on Azy's Bug Report, “3D Object Transparency / VDMX

    Upon further investigation, we believe this may be an issue on Vuo's side. It's rendering fine in VDMX 8.6.2.5 if you render as a dylib.

    krezrock's picture
    Azy commented on Azy's Bug Report, “3D Object Transparency / VDMX

    I believe the issue lies with VDMX. I was able to get transparent shaders by using an older build of VDMX. Which tells me it's not an issue on Vuo's side.

    krezrock's picture
    Azy posted a new Bug Report, “3D Object Transparency / VDMX

    3D Object Transparency / VDMX

    Status: 

    Vuo version: 

    Fixed in Vuo version: 

    OS version: 

    • OS X 10.10

    How severely does this bug affect you?: 

    ●●●○ — It prevents me from completing a specific task with Vuo.

    Steps causing the bug to occur: 

    1. build image generator scene using multiple 3d Objects. Add a shader with some transparency. Combine those objects and render to image for use in other applications
    2. transparency of all shaders is missing.

    Have you found a workaround?: 

    Need to render each object to an image then use blend images to composite scene.

    Other notes: 

    In previous versions of Vuo. I've always combined the scenes using the Combine 3D Objects node. Something about this node feels like it's been changed.

    Screenshots: 

    Compositions: 

    AttachmentSize
    Binary Data Blight3.vuo12.15 KB
    Binary Data Blight4.vuo14.85 KB
    krezrock's picture
    Azy commented on Azy's Composition, “mxgx_MultiObject_Pyramid_02

    Bodysoulspirit the tweaks help me to learn aspects of Vuo that I don't understand. Nobody likes a network that isn't optimized. Cheers!

    krezrock's picture
    Azy commented on Azy's Composition, “mxgx_MultiObject_Pyramid_02

    I'll take a look at your update. Hopefully I can pick up some optimization techniques from it. ;)

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