Bodysoulspirit, yes -- I should have searched "blend" -- I only searched "morph". I guess nevermind for this feature request, I'll vote on the other one!
Joe wrote: It is possible to do a 3D blend already using the Lerp Real list function from Martinus Magneson's Utilities
That's a cool idea -- what did you do in the video there, extract vertices using Get Mesh Values and use Magneson's lerp node? What about UV's, etc.? What about meshes with unequal amounts of elements?