marioepsley's picture


marioepsley's picture

How could you bypass a cameras 'distance min' '-max' clipping plane?

Hey Guys,

So I was wondering how you could bypass a cameras 'Distance Min' & 'Distance Max'

Imagine you have a 3d scene with a fairly large cube in it and a camera. If I set a very tight margin between my cameras distance min and distance max you can position it in such a way that you get a slice of the cube. The trouble when you do something like this your background environment and anything else you have in your composition/scene also gets clipped.