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@marioepsley

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@marioepsley posted a new Discussion, “scene optimisation

scene optimisation

Lets say I build a bunch of 3d objects and scatter them around the world space. I was wondering if it's possible to turn them on when the cameras close to them and turn them off when the cameras far away.

Ideally I'd like to build a digital landscape that you can move around with the arrow keys, and with all the objects animations going off at the same time it makes my scene really heavy. So I had a thought that I might be able to optimise this by hiding things when I'm further away from them and turning them on when I'm closer to them.

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