We'd love to implement all of the graphics capabilities listed here (and we hope to do so eventually!) but this will take a lot of time, so we need your help to set our priorities. Some of these are simple and should only take a few hours to implement, whereas others could take months of work. Once we have the results, we'll try to schedule some of the most-requested graphics capabilities for the next few releases. This poll will be open for one week.
GLSL shaders (live-edit text code)
7% (1901 points)
Export movie files (high-quality offline rendering, with sound)
6% (1649 points)
3D Object Primitives: Cylinder, Tube, Pipe, Cone, Torus, Pyramid, Tetrahedron, Hemisphere, Dish, Capsule
5% (1420 points)
Particle Emitters
5% (1395 points)
Shadows of 3D objects
3% (1005 points)
Physics Simulation: Gravitation, Magnetism, Drag, Wind, Vortex
3% (909 points)
Projection Mapping: Basic 4-corner warping
3% (893 points)
Export movie files (realtime recording / online rendering, with sound)
3% (838 points)
Computer Vision: Track objects in an image
3% (817 points)
Projection Mapping: Bezier grid warping
3% (811 points)
Drag-and-drop objects to position them in a scene (instead of numerical coordinates)
2% (787 points)
Motion Blur
2% (751 points)
Export image files
2% (737 points)
3D Mesh Filter: Noise, Gravity Warp, Ripple, Twister, Bend Box, Quantize
2% (682 points)
Volumetric Lighting
2% (674 points)
Antialiasing post-processing filter (FXAA)
2% (638 points)
Physics Simulation: Collisions (rigid-body)
2% (623 points)
Focal Blur / depth-of-field / bokeh
1% (515 points)
Physics Simulation: Fluid Dynamics
1% (500 points)
Trackball (drag to rotate camera)
1% (497 points)
3D Mesh Filter: Warp using curves (Free-form deformation)
1% (493 points)
Load and play animated 3D meshes
1% (489 points)
3D Mesh Filter: Blend between multiple objects
1% (488 points)
Import shaders in VIDVOX's Interactive Shader Format (ISF)
1% (433 points)
OpenCL (live-edit text code)
1% (424 points)
Projection Mapping: Texture coordinates from camera perspective
1% (418 points)
Computer Vision: Find direction of motion in an image (optical flow)
1% (389 points)
Computer Vision: Find faces in an image (Haar-like feature detection)
1% (355 points)
2D Curves: Create and render
1% (346 points)
Export compositions as FFGL source / effect plugin (Write in)
1% (345 points)
3D Mesh Filter: Explode
1% (342 points)
Javascript (live-edit text code)
1% (323 points)
Behavior Simulation: Flocking (boids)
1% (310 points)
2D Curves: Loading and rendering SVG files
0% (267 points)
Stereoscopic 3D Rendering
0% (264 points)
Shader: Physically-based Lighting (Bidirectional Reflectance Distribution Function / BRDF)
0% (209 points)
Screen-space ambient occlusion
0% (199 points)
Chart Rendering: Bar, Line, Area, Pie, XY
0% (194 points)
Shader: Reflection and Refraction
0% (190 points)
Camera: Fisheye lens
0% (183 points)
Behavior Simulation: Pathfinding / object avoidance
0% (153 points)
Terrains: Foliage (procedurally-generated trees, plants, grass) and Wind
0% (149 points)
2D Curves: Extrude and Lathe into 3D objects
0% (139 points)
Skeletal Mesh Deformation: Choose extremity positions (inverse kinematics)
0% (120 points)
Displace 3D Mesh using Image / Height Field, 2D Curves: Hit-testing
0% (111 points)
Physics Simulation: Hair
0% (108 points)
Terrains: Procedural generation
0% (100 points)
Fractals: vectors (IFS, L-system)
0% (98 points)
Sky Simulation (daytime atmospheric scattering), Skeletal Mesh Deformation: Choose joint rotations (forward kinematics)
0% (84 points)
Physics Simulation: Cloth, Shader: Wax (subsurface scattering)
0% (75 points)
Clouds: Viewed from cloud level (volumetric)
0% (71 points)
Buildings: Procedural generation
0% (63 points)
Sky Dome / Skybox textures
0% (59 points)
Fractals: 2D images
0% (57 points)
Water: Surface simulation and rendering, viewed from ground level
0% (56 points)
Constructive Solid Geometry
0% (48 points)
Shader: Skin, Shader: Cartoon Shading and Sketchy Drawing
0% (42 points)
Shader: Haloed / glowing objects
0% (41 points)
Skeletal Mesh Deformation: Library of ready-to-use skeletal meshes
0% (32 points)
Terrains: Multitexturing (splatmaps)
0% (28 points)
Clouds: Viewed from ground level
0% (16 points)
Lua (live-edit text code) (Write in)
0% (14 points)
Shader: Fur
0% (12 points)
Terrains: Large-scale rendering (level-of-detail reduction), Water: Filtering, viewed from underwater, Metaballs
0% (11 points)
Shader: Rough Surface (Oren/Nayar), Shader: Metal Surface (Cook/Torrance/Sparrow/Ward), Medical Volumetric Image (DICOM) loading and rendering, High Dynamic Range (HDR) image tone mapping
0% (0 points)
Total votes: 905